Vampire (definition as per Supernatural Being Act 2019) – was once a human being, died by infection from the vampire virus and is now a reanimated corpse. Capable of rational thought. Has feelings and emotions. Requires human blood for survival. Requires a coffin for revitalisation purposes. Is mortal.
Vampires are the most feared of all the other worldly beings. They are fast, strong, some can fly and others have the ability to turn into bats! Vampires can live indefinitely as long as they can source blood from another living creature. While they can survive on the blood of animals, it is human blood that they crave. Human blood gives them more strength and vitality and therefore more desirable. Contrary to popular belief, if a vampire sucks/drinks/draws the blood from a human it does not necessarily mean the human will become a vampire. The vampire in question can withdraw from the human before it has fully infected him/her with the vampire virus. This early withdraw simply means he/she has been depleted of blood and will recover from the attack. Conversely, the vampire can remove too much blood from the human leaving him/her extinct of life. A vampire is incapable of entering a dwelling without authorisation from a human within the dwelling. This authorisation can be verbal, such as “please come in’, or physical, such as leading the vampire in with your hand or even pushing the vampire through the door. So, if a suspicious looking character comes to your door at night and asks to enter, do not, UNDER ANY CIRCUMSTANCE, allow it to happen.
For all their strengths, vampires are not immortal and in fact can be dealt with in a manner of ways. Sunlight is the best and easiest way to dispose of a vampire, however, they are aware of such and rarely come out during the day. But if they do and you see one, your best course of action is to push into the sunlight, and within seconds it will evaporate to the depths of hell where it belongs. However, as vampires are mostly nocturnal creatures, this scenario would be a rare one. There are numerous ways to discourage a vampire attack. Firstly, be sure to wear a cross or crucifix around your neck. The sight of either a cross or crucifix brings fear and loathing into the dead heart of the vampire and contact with such an object will cause a severe burning sensation upon them. Holy water is an essential part of any supernatural defensive kit. Holy water, much like the cross or crucifix burns the vampire. The advantage of holy water is that it can be dispersed more easily and cover a greater body area. Holy water can also be added to water guns or even balloons and thrown from a distance. Ultraviolet light can also deter a vampire attack. It doesn’t have the same effect on vampires as sunlight, but if thrown into a room with ultraviolet light, or an ultraviolet light source was thrown upon them, it would cause serious discomfort and they would immediately look remove to themselves from the situation.
Fully disposing of a vampire is a very serious task and should be left to the experts at the SPD. Here at the SPD we are equipped with the best weaponry to defend our officers against any vampire attack that may arise. However, should you be brave enough, the best way to full stop a vampire are as follows. A wooden stake through the heart is the most proven method of vampire disposal, so be sure to arm yourself with as many as you can. Silver can also kill a vampire. It, unlike wood, can used as ammunition in a firearm, offering great distance from the vampire. It can also be furnished in the shape of weapon such as a knife, sword or similar item. If such a weapon is fashioned it can be used to pierce the heart of the vampire or used it to remove its head. YES, THAT’S RIGHT, a vampire can be terminated via decapitation (although we do recommend you leave this up the experts here at the SPD). And, as previously mentioned, sunlight destroys a vampire within seconds, but vampire sightings during daylight hours are very rare
Available soon in our SPD online store will be wooden steaks, crosses and crucifixes, holy water and other essential vampire fighting tools that are officially endorsed and used by the experts here at the SPD.
Causing vampire – it is an offence for a vampire to cause a human to be a vampire
Unwanted seduction – it is offence for a vampire to seduce, hypnotise, entice or lure a human for nefarious purposes. This includes using sexual seduction, brain manipulation, suggestive thought or bribery.
Lurking around blood bank – it is offence for a vampire to lurk, be present around or visit a blood bank, a blood donation vehicle or any similar place that may be used for purposes of human blood removal.
Possess blood – it is an offence for a vampire to possess blood without a reasonable excuse for having that blood in their possession
Attending dentist – it is an offence for a vampire to attend a dentist, orthodontist or similar such practice for purpose of teeth sharping or teeth enhancement.
A Vampire after consuming the blood of human
Werewolf – (definition as per Supernatural Being Act 2019) is a human being that has been infected by the werewolf virus. The virus forces the host to morph into a werewolf. This shapeshifting can be brought on by a full moon or purposely. Loses all self-awareness and consciousness and is overwhelmed by the animalistic urges of a wolf. Amnesic side effects from transformation. Is mortal .
The werewolf is one of the most dangerous ungodly beings in existence. The human is often unaware of its wolf doppelganger, and appears only as a dream, premonition or after thought. Evidence suggests that most humans who are inflicted with the werewolf virus are relatively harmless in wolf form, and mostly hunt rabbits and foxes and not humans, much like a real wolf. However, there are few who can feel the essence of the wolf during their human state. This minority can place themselves inside consciousness of the werewolf and use their evil capabilities to deliberately cause fear amongst the populous and seek to harm and kill humans.
Werewolves are far superior then both the human host and wolf intruder. They possess super strength, speed and stamina along with heightened senses such as hearing and smell. Werewolves, much like wolves, sole instinct is to hunt for prey, which they do with zeal and fervour like no other supernatural creature, not even the vampire. Much like wolves, werewolves hunt in packs, making them an even greater threat to humanity. Worst of all, werewolves hunt solely for pleasure, not for necessity, meaning they will stop at nothing in their pursuit of human flesh. The werewolf will unknowingly pass the werewolf virus onto a human through bodily transmission, such as blood or saliva. Once infected, the werewolf virus takes hold immediately. All of this is dependent on the human surviving the attack, which is rare.
Werewolf sightings are fairly common, mostly around the full moon period. Survivors of werewolf attacks iterate the viciousness and ferocity of the beasts, not that many people survive such attacks. Werewolves are cunning and calculating beings and will rarely attack if they feel threatened or sense danger, they instead will hunt for an easier target. If you have the misfortune of crossing a werewolf, there are a few things you can do to ward off an attack, but certain equipment is required.
Having a weapon made from silver is you best option. Any interaction with silver has a detrimental effect on werewolves, even a silver necklace or ring will cause them pain. A knife or similar object made from, or coated in silver is the SPD recommendation. Werewolves will often sense silver on a person and immediately retreat, as is the fear they possess for the element. Fire also deters the ungodly beast similar to that of silver, but it is obviously far harder to handle and wield, so unless you can push the werewolf into a fire, this option is not very practical. Beheading is the most effective, yet most difficult way to deal with a werewolf. Unless you’re good at throwing a sword from a distance, all beheadings usually require close quarter action, and therefore is not a practice recommended by the SPD. As always, especially with werewolf sightings, contact the SPD immediately and our trained professionals will be sent to deal with the situation.
Moon howling – it is an offence for a werewolf to howl at the moon in a public place
Threatening beings – it is an offence for a werewolf to threaten, harass or menace a being, human or supernatural.
Werewolf pack – it is an offence for a werewolf to gather in a pack greater then two (2) in any place.
A Werewolf preparing to attack its prey
Witch/ Warlock/Wizard/Sorcerer – (definition as per Supernatural Being Act 2019) is a human being that has come to possess the powers of magic. A human can be born with magical powers, passed through genes from the mother, father or both. A human can also be granted magical powers through means of magic or enchantment from another Witch/ Warlock/Wizard/Sorcerer. Possess normal cognitive functions and physical movements. Use their powers to cast spells, incantations and hexes on other beings. Use their powers to enhance themselves. Can be categorised as ‘good’ or ‘evil’. Is mortal.
Witches/Warlocks/Wizards/Sorcerers (shall herein be abbreviated to the singular ‘Witch or Witches’). Witches are the most vexing of all the supernatural beings. As they can be both ‘good’ and ‘evil’ it is incorrect to assume that all witches commit illegal activities. The disposition of the witch is dependant of environmental, emotional, cognitive and personality factors, much like human beings (they are still human after all, they simply possess magical powers). The art of witchcraft comes in two forms, dark or light (dark for evil witches and light for good witches) and the powers of the witch depends on how much they practice witchcraft. It is not an instant supernatural power, and to be proficient in their chosen art, witches must continually work on spells and incantations to perfect their magic abilities.
The main issue with witches is identifying them. Very few witches are the stereotypical green skin, wart on nose, black clothes wearing creature. Witches mostly look like average humans with little or no distinguishing features. What sets a witch apart from a human is its demeanour and mannerisms. Witches often talk in riddles and can be verbally confusing. They also feign away from normal activities such as work or sports. Witches also like to associate with one another. A group of witches, technically called a coven, often meet to recant spells, conjure up mystical entities and produce potions for immoral purposes. Witches often meet simply to cause chaos and mayhem amongst human beings. This can be done by flying their broom sticks amongst traffic or through crowds or turning innocent bystanders into frogs and toads. Should a coven is sighted, you should call the SPD immediately.
When protecting yourself against a witch you must take caution and remember they are living human beings with supernatural powers and, as such, are susceptible to injury. You must defend yourself within reason but should not use excessive force. It best to call the SPD as they are well trained in dealing with such beings. This said, your safety and the safety of your loved ones is paramount, so should the situation arise where you are confronted by an unruly witch, there are a few things you can do. If a witch is using a wand, try and take it, the wand is its power source and without it the witch is rendered useless. Witches also despise water, so a bottle of H2O can be used upon the witch to repel its advances.
Witch/ Warlock/Wizard/Sorcerer Offences
Possess magic wand in a public place – it is offence for a witch to possess a magic wand in area where a being, human or supernatural may be present.
Use magic wand – it is an offence for a witch to use a magic wand on any unsuspecting being, human or supernatural, without their written or verbal consent.
Possess cauldron - it is offence for a witch to possess a cauldron for nefarious purposes. Those purposes include, but are not limited to, the mixing of potions that would cause harm, be of detriment or have negative consequences for a being, human or supernatural.
Possess things used in the production of a wicked product – it is offence for a witch to possess an item that may be used to create a potion/concoction that would cause harm, be of detriment or have negative consequences to a being, human or supernatural. This is an inexhaustible list, but the thing must be an element of the wicked product.
Fly/ride brook stick without licence – it is offence for a witch to fly/ride a broom stick without a government issued licence
Fly/ride unregistered broom stick – it is offence for a which to fly/ride an unregistered broom stick
Possess magic mirror – it is an offence for a witch to possess a magic mirror for the purpose of self-gratification
Build candy house – it is offence for witch to build a house, dwelling or similar structure made of candy for purpose of luring children
A Witch conjuring up a fire spell
Zombie (definition as per Supernatural Being Act 2019) - was once a human being, died by infection from the zombie virus and is now a reanimated corpse. Is not capable of rational thought. Has no feelings or emotions. Requires human flesh for survival. Transfixed on acquiring the human brain. Is mortal.
Second only to vampires in the danger rating, zombies are formidable creatures with an insatiable appetite for the human brain. They can survive on human flesh, but it is the human brain they crave the most. Zombies are incoherent and have little to no mental capacity. Most zombies are physically slow beings, however, there have been many cases where zombies had the ability to walk very fast and even run, making them a bigger threat to humanity. Those cases appear to be on the rise so it important to be aware of the zombie’s capabilities. Zombies are very strong beings, and once someone is in their grasp it is near impossible to break free, so it is very important you stay well away!
There is very little, in fact nothing that can deter a zombie attack. Due to having no brain function, a zombie has no sense of danger. This makes the zombie a very dangerous being. It will put itself at risk in the pursuit of what it seeks. A zombie has no fear, has no limits, and will stop at nothing. Its motivation for the human brain will never cease. If a zombie does bite a human and breaks flesh, that human is in a dire situation. Once the flesh is broken, even slightly, the zombie virus has been passed onto the human. To avoid becoming a zombie, the victim must immediately amputate the affected area. This will cut the virus off before it spreads throughout the body. Unfortunately, this is not practicable. If the affected area is the neck, head or torso there is little the victim can do. If bitten on the arm or leg, there is slight possibility the victim may be able to act in time. If this fails, the zombie virus will take over, and the victim will slowly deteriorate and become a member of the undead.
If a zombie is sighted in public, your first duty is to call the professionals here at the SPD. If a zombie attack is immanent there are a few things you can do to avoid confrontation. First piece of advice is to run! As mentioned, some zombies can walk fast and run, but most shuffle along and are easily outran, so RUN FORREST, RUN! If conflict is unavoidable, disabling a zombie and rendering hopeless is as easy as chopping its legs off. Of course, you will need an axe, sword or similar tool or weapon to do this. Is pointless attacking the zombie’s arms or body, as it will not stop it from moving. To totally incapacitate a zombie its head must be removed from its body, by any means. Sword, tool, firearm, explosive, vehicle, whatever is necessary, but the head MUST be separated from the body. Then, and only then will a zombie be classified as non-existent.
Cause zombie – it is offence for a zombie to a human to be a zombie.
Loitering near hospital – it is an offence for zombie to loiter near a hospital, doctor’s surgery or similar place where human tissue may be readily available for consumption.
Aimlessly roam – it is an offence for a zombie to aimless roam/wander/saunter in a public place without purposeful reason.
Zombie gathering – it is an offence for two or more zombies to gather together in a public place without purposeful reason.
Constant use of the word ‘brain’ – it is an offence for a zombie to constantly use the word ‘brain’ in a public place
A Zombie pursuing an innocent victim
Pixie/Fairy/Sprite/Elf (definition as per Supernatural Being Act 2019) – a diminutive creature of human form but is not a human being. Have elongated features such as large ears and eyes. Can fly. Short in stature. Mischievously natured. Self-healing. Possess magical power used for annoyance rather than to cause harm or death. Is mortal but due to self-healing powers can live indefinitely and virtually impossible to maim or kill.
Pixies, fairies, sprites and elves are technically different Supernatural Beings, but all possess similar powers, physical features and personality attributes, so for the purpose of explanation, the terms ‘Pixie’ and ‘Pixies’ shall be used.
Pixies are the little pranksters of the supernatural world. They are playful and adventurous, but also devious with a mischievous demeanour. Most Pixies are no taller than 30cm (one foot) tall and are as light as a few feathers. They possess very few supernatural powers that are detriment to mankind, but caution should be taken when they are nearby. Pixies can fly, very quickly, and can also make themselves invisible when required. They have extrasensory perception, so the element of surprise cannot be used on them. They also have healing powers that can used on all beings. Pixies can produce magical potions used for miscellaneous purposes. Those potions are often referred to as ‘pixie dust’ even though the dust may be in a liquid or solid state. This pixie dust is rarely used in a detrimental fashion against humans. Often, and rather cheekily, pixies like to sprinkle pixie dust on innocent civilians, which in return makes them hover in the air for a short time, or change the humans skin a different colour. There have been no recorded serious injury or deaths from pixie dust being used on humans to date, just a lot of annoyed civilians!
Interaction with pixies is rare in modern society, as they often inhabit forest type areas. However, there has recently been a surge in pixie related offences within larger cities, indicating pixies are slowly adapting to modernity. Pixies are extremely nimble creatures and having the ability to fly only increases their capacity to avoid apprehension. As with any unworldly creature contact, calling the SPD should be your first action. If you are being harassed or pestered by a pixie or pixies, it is best to try and ignore them and keep moving. If they continue, try and make a loud noise with your voice or some nearby items. Being forest dwellers pixies are not use to loud sounds and are frightened easily. If this does not rid you of your pesky followers and they do manage to sprinkle pixie dust on you, the best advice is to just remain calm, be relaxed, and let the effect of the pixie dust wear off. It should only last a few minutes. Pixies have a short attention span and as such will move on relatively quickly. Once the effects of the pixie dust has worn off, contact the SPD and finalise a report.
Possess pixie dust – it is an offence for a pixie to possess pixie dust or similar such product in a public place.
Use pixie dust on unsuspecting persons – it is an offence for a pixie to use pixie dust or such similar product on an unsuspecting person without their prior authorisation.
Harass being – it is an offence for a pixie to harass a being, human or supernatural, in any manner what would make that being feel annoyed, irritated or angry. Harassment can be, but not limited to, excessive flying/hovering near a being, following a being, using or pretending to use pixie dust on a being, playing a practical joke on a being.
A Pixie in flight
Ghost/Poltergeist/Apparition (definition as per Supernatural Being Act 2019) – was once a human being, died and has been resurrected as a ghost. Possesses the dead persons soul, spirit and essence. May exhibit behaviours such as nefarious, mischievous, criminal or pleasant. Are not physical beings but can be physical towards a being or thing. Is immortal, but can cease existing on its own volition.
Ghosts, poltergeists and apparitions are technically different supernatural beings, but all possess similar attributes, so for the purpose of explanation, the terms ‘Ghost’ and ‘Ghosts’ shall be used.
Ghosts have historically been assigned as beings that haunt a place to instil fear in the inhabitants of that place. While this is true, ghosts are not limited to causing fear or terror. Ghosts can be helpful, knowledgeable and exhibit empathy towards other beings. To haunt a person or place does not necessarily mean the ghost wishes to have a menacing presence, rather, it may wish to bring comfort or protect the person or place. Ghosts can also inhabit, or possess, a being, human or supernatural or an animal and cause it to be its host. Once possessed, the host has no control over its own motor skills, senses or cognitive reasoning.
Ghosts do not randomly act, they have purpose and attach themselves to a person, or place, for a reason. This can be either a positive or negative attachment. Ghosts often return to their family home or similar place to protect and watch over loved ones. Conversely, if the human met an untimely death by suspicious circumstances, the reincarnated ghost can return to its place of death to seek retribution on those responsible.
Unauthorised haunting – it is an offence for a ghost to haunt a person or place without authorisation.
False alluring persona- it is offence for a ghost to falsely exhibit an alluring/friendly/appealing persona for nefarious purposes.
Forced possession of being – it is an offence for a ghost to possess a being, human or supernatural, without authorisation.
Forced possession of animal - it is an offence for a ghost to possess an animal for nefarious purposes.
Cause fear – it is an offence for a ghost to cause fear in another being, human or supernatural.
A Ghost haunting its dwelling
Centaur and Centauride – (definition as per Supernatural Being Act 2019) a being that has the upper body of a human and the lower body of an equine. Body halves are easily distinguishable in both the male centaur and the female centauride. Rational being with cognitive reasoning and emotion. Highly intelligent. Possesses the physical strength and speed of an equine. Is mortal
The centaur is a highly intelligent and physically impressive creature. They have the acumen of a human and the speed and dexterity of a horse, making them quite the formidable foe. Centaurs are difficult to deal with and are argumentative and disobedient beings. Their sheer size is intimidating and they can deliberately be imposing and threatening towards other beings. Centaurs are known to very deceptive and conniving, so it’s important to keep your wits about you during any interactions with them. While not prone to violence, the strength of a centaur makes them dangerous creatures, and when threatened or angry they have been known to lash out, so it’s been to keep a good distance. With that said, centaurs have been known to assist humans in times of need. There are many reports of centaurs assisting lost human find their way. Centaurs are particularly fond of human children and will protect them by any means necessary against human or supernatural dangers.
Within the supernatural world centaurs are usually left to their own devices. Their unpredictability, territoriality and centaur ‘gang’ mentality makes them a fearful being. Centaurs are great warriors and well versed in hand to hand and hoof to hoof contact. They also possess impeccable dexterity that allows them the ability to master any weapon, new or old. Centaurs are just as deadly with a bow and arrow or sword as they are with a firearm.
Enter horse specific event - it is an offence for a centaur to enter an event that is horse specific, this includes but not limited to; horse racing, equestrian, show jumping or rodeo.
Joy riding – it is an offence for a centaur to offer a ride to a being, human or supernatural, in a public place.
Accept payment for transport – it is an offence for a centaur to accept payment for the transportation of a thing without first registering itself as a transportation device.
Possess weapon – it is an offence for a centaur to possess an item that may be used unlawfully as a weapon unless that centaur has a reasonable excuse for possessing that item.
A Centaur warrior preparing for battle